Digital Literacy Primary 3 Pdf

The boy and the crab using scratchjr

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Education Resource
Posted 1 month ago

Description

In this project, we will create a Boy and the Crab game using ScratchJr. The objective of the game is to help the boy avoid getting caught by the crab, which moves toward him. The player can make the boy jump by clicking on him. If the crab touches the boy, the game is over. We will explore how to code both characters' movements: the boy's jumping action when clicked, and the crab's continuous movement towards the boy. Additionally, we’ll learn how to set up collision detection so that when the crab touches the boy, the game ends, adding an element of excitement and challenge.

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